![]() ![]() So you can search the map and quit as soon as you find a large tile event. cookpot - no event here, just a big, partially closed in tile with a cookpot near the backĪ large tile event always spawns in Paths of the Drowned, but there’s never more than one per map.There are 6 large tile events in Paths of the Drowned: If you have a fast build, the actual event spawns a lot more often than the bounty. It’s just tedious and poorly designed “gameplay” (if it can even be called that way) you should’ve addressed years ago. Creating and exiting games just to find a randomized objective isn’t challenging or fun. I don’t mind an objective being challenging at all, but there’s absolutely no challenge in this type of situation. It’s nonsense like this that drives me away from this game far earlier than it otherwise would. ![]() The fact you insist on abusing RNG at every single freaking turn in this game makes things even more frustrating. Please adjust that frequency, and while you’re at it, REDUCE the frequency of that “clear the perilous cave” one that keeps popping up 70%+ of the time. I must’ve created at the very least 70 games and over an hour looking for this stupid bounty that I could’ve actually have spent doing something worthwhile in this stupid game, and it still doesn’t spawn. It’s jarring enough you keep rehashing these stupid chores since 5 years, but having to waste even more time creating games to finally find this one bounty and complete a conquest is just stupid as hell. I’m trying to complete the curses! conquest to finally be done with this season’s journey, and I can’t find the cursed peat conquest to save my life. ![]()
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